v191
Story
Expanded Jane’s storyline with: A new decision after completing the police finale, allowing players to keep Jane imprisoned or release her. And a one-time hospital event after Jane is injured on the job. Jane returning to her regular schedule if released.
Expanded Kori’s storyline with: A one-time jealousy event triggered through eligible interactions with the sister. And a therapy storyline available from Kori’s living-room interactions.
Scenes
Added two new scenes for Kori and two scenes for Jane
Technical
Completely redesigned the company-management interface.
Added a new company overview dashboard displaying:Available cash and upcoming payroll, Team capacity and average production, Active workload and contract value, Urgent projects and available offers.
Added a dedicated team-management screen showing each employee’s stats, role, availability, salary, and contribution to the company.
Redesigned project offers with workload forecasts, estimated completion times, profitability information, and deadline-risk warnings.
Redesigned the active-project screen to clearly display progress, queue order, remaining work, and deadlines.
Expanded the financial overview with payroll breakdowns, post-payroll cash, financial runway, debt, and active contract value.
Redesigned the hiring and firing interfaces to show the exact financial and statistical impact of each decision.
Updated the company creation, expansion, employee interaction, and work-result screens to use the new interface.
Fixed project production being calculated before changes to the current team could take effect.
Fixed an issue where multiple projects expiring together could cause some expired projects to be skipped.
Added project failure records and notifications when contracts expire.
Fixed the helper responsible for selecting the newest employee when an employee must be dismissed.
Improved the company interface across desktop and smaller screen sizes.