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Wild Life [v2026-06-04 Test] by Adeptus Steve

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Information

  • Date: 4/June/2026
  • Version: 2026-06-04 – Shipping Test Build 1
  • Developer: Adeptus Steve
  • English
  • Windows

Overview Wild Life

You live in a crazy universe full of wonders and madness. In all this chaos, sometimes things even turn out to be sexy. Play as one of many possible characters, a woman, a man or a creature, and fight and fuck your way through a wild experience

Changelog
2026-06-04 – Shipping Test Build 1

Additions:
• Added 85 new sandbox sex animations, see the full list here
• Added new character: Empty Jenny Futa
• Added new outfit: HaremDancerB for Jenny, Janara, and Milanna
• Added new outfit: Catsuit for Lee
• Added new outfit: HaremDancerD for Maya, Lala, Geneva, and Shiva
• Added new outfit: Scifi Assassin for Maya, Aoi, and Shiva
• Added new outfit: Towel for Lala
• Added new outfit: New Default for Max
• Added new outfit: Umbar Masseur outfit to various Sethro-based characters (re-colored exotic dancer without the top)
• Added new outfit: Rat Hunter for Gerrin
• Added new outfit: Cybergirl2 for Leah
• Added new outfit: Wildfire, Tanktop, Scifigirl4 for Geneva
• Added new outfit: Pearl Villager for Maya and Indra
• Added new outfit: SciFiGirl2 for Milanna
• Added new outfit: MetalWarrior1+2 for a few Grok-based characters
• Added new outfit: EntourageA, ModernStreetwear variants for Bol, Frank, and Alo
• Added new outfit: BanditLeaderA for Borco
• Added new outfit: BanditLeaderB for BigBallsBill
• Added new outfit: Warrior Male to Gunjar
• Added new outfit: Indra FisherVillager for Kim
• Added new outfit: Umbar femaleA+B for Denna
• Added new outfit: Underwear for Rawn-based and Kral-based characters
• Added new minigame quest for Maya and Zuri in Umbar

• Added new minigame quest for Max and Micco in Umbar
• Added new minigame quest for Maya and Gulhragg in Pearl Village
• Added Bathhouse service scenes for Maya and Max in Umbar
• Added Umbar Temple work in progress, mostly routines, Kenda and Zenda Quest works up to a certain point (in the storage room)
• Added quick consumable slots which behave like quick slots, but only allow consumables (press Q to use current quick consumable, hold Q to change current quick consumable)
• Added gamepad and mouse invert X settings
• Added auto camera follow settings for gamepad
• Added gamepad and mouse aim sensitivity settings
• Added a weapon compendium to the character screen
• Added permanent pearl amount display to Inventory screen
• Added several bandit camps
• Added special attack descriptions to all weapons
• Sandbox editor: Added Voxel World prop to create terrain and general sculpting options
• Sandbox editor: Added World Marker Prop
• Sandbox editor: Added Raycast prop
• Sandbox editor: Added custom font support to speech bubbles and UI Text props
• Sandbox editor: Added a cone shape to trigger boxes
• Sandbox editor: Added an option to hide all event dispatchers/receivers that do not have events in them
• Sandbox editor: Added new Lua functions: wl_key_get, wl_key_get_down, wl_key_get_up, wl_key_get_list, wl_material_get_all_ids
• Sandbox editor: Added sword poses for Maya
• Sandbox editor: Added orc teeth morphs for Bol characters
• Sandbox editor: Added sex version to Maya’s sexySweaterDress outfit
• Sandbox editor: Added hairCasualLongC to Shey characters
• Sandbox editor: Added set of plant props
• Sandbox editor: Added set of Apoc/Adûn props
• Sandbox editor: Added set of Weapon props
Improvements:
• Quick slots are no longer displayed in the HUD, but can still be used with the number keys 1-9 or via the radial menu (hold F)
• Ranged weapons are now only usable via quick aim
• Reworked Lala Home quest
• Reworked Tarvis and Babes
• Resolved crash when hitting a non-character entity
• Separate gamepad and mouse invert Y settings
• Resolved quick slots not handling single item stack items correctly
• Resolved quick slot not getting cleared if its assigned item is sold
• Improved routine destination animation handling
• Improved routine destination interaction transition
• Resolved grappling hook point being unusable in some cases if player spawns within interaction range of it
• Resolved trade enabled not being saved
• Resolved Slugroths snapping on top of other characters
• Resolved buffered special attacks being immediately cancelled if parry is still being held
• Resolved issue where Max FPS setting would be set to 20
• Improved dialogue camera
• Resolved not being able to climb during a slow fall after flying
• Resolved erroneous speed boost when starting to fly close to the ground
• Resolved obsoleted quests being added to quest log
• Health bar now shows if max health is currently modified by status effects
• Resolved crash when harvesting materials
• Updated gamepad input bindings
• Resolved not being able to resume flying when in flight landing on gamepad
• Resolved pause menu confirmation prompts removing focus and changing input mode
• Resolved character movement not using analogue input values
• Resolved arrow not being shown on character if it’s the last arrow
• Resolved water cactus becoming uninteractable when climbing on it
• Improved responsiveness of picking up items
• World map markers no longer reappear when placing a custom waypoint marker
• Resolved sell prices not showing in trade inventory when item is currently equipped
• Sleeping now advances the time on status effects and life stats and heals the player 25% of max health per hour slept
• Trade and enhancement screens now order the slots the same way as the inventory does
• Updated grappling hook meshes. They have unique meshes for the plains, desert and ship environments now.
• Added richtext styles to perk descriptions for better readability
• The damage of melee weapons now increases less with the initial upgrades and more with the later upgrades
• The damage values of ‘bad’ weapons were lowered, while the damage values of ‘good’ weapons were increased to make them more distinguishable
• Crit modifiers for melee weapons were adjusted. Dagger-type weapons should now deal significantly more damage with finishers than other weapon types.
• Maya now starts with better armor, upgraded weapons and additional upgrade materials in her inventory
• Ranged weapons have been rebalanced
• The general health of all enemies has increased, while the damage dealt by stronger enemies has decreased. Player starting health, as well as health gained from shrines and perks has increased. Combat encounters should be longer lasting and less explosive now.
• Increased the exhaustion resistance of all enemies
• Adjusted perk balancing for survival perks and general combat perks
• Potions and combat drugs now apply their intended status effects. The berserk brew increases your damage dealt, bladedancer’s spirits improve the effectiveness of parries.
• Resolved Bol-type enemies like gorgers and heavy blackrocks not being able to wield their melee weapons
• Resolved various special attacks not building up exhaustion
• Reduced the damage NPCs in Yterra do to each other, so that the fighting between Lizards and Blackrocks isn’t already over when the player gets there
• There is a pre-battle and post-battle version of the Yterra environment now, which dynamically switches with the story progress
• Updated Zianna’s, Ishtra’s, Brango’s and Gunjar’s trade inventories
• Lowered ammunition carry capacities
• Implemented game ready Lizard Architecture assets (Apoc, Adûn, and Yterra)
• Set up lighting for Sky Village
• Added a garden to the Pearl Village villa
• Adjusted various customization values for NPCs with glowing eyes, wrong hair/skin color, etc.
• Updated the underwater caves in the Pearl Village lagoon
• Updated the path from Warrior Village to the Quarry
• Updated the Yterra plaza
• Updated building arrangements in Umbar
• Updated the World Tree location
• Various improvements to dialogues
• Various improvements to quests
• Various improvements to characters
• Various improvements to animations
• Various improvements to levels
• Sandbox editor: The world map now shows a representation of the sandbox scene when not in story mode
• Sandbox editor: Character spawner widget now closes when entering Edit Mode
• Sandbox editor: Physics Constraint profiles can now be changed via event
• Sandbox editor: Improved the rendering quality of text in speech bubbles
• Sandbox editor: Resolved ‘Align to normal’ no longer working
• Sandbox editor: Resolved look at prop name not being saved correctly in sex scenes
• Sandbox editor: Changed flint harness from overall to default (but still needs further work to be compatible with the enforcer pants)
• Sandbox editor: Made eyelashes not be affected by decals
Known Issues:
• Crash when saving a voxel world with a lot of edits. To work around this, use multiple small voxel worlds instead of one large world. Any world larger than 512^3 has the potential to crash.
• Nav mesh generation is very slow for performance reasons, so NPCs can get stuck in the middle of their path, but will continue once the nav mesh is generated
• Setting animation speed and amplitude to zero causes sex toys to disappear
• Clothes textures will not fully load in the character creator
• Physics break if you scale characters in the sandbox editor
• Rendering issue on moving characters – most noticeable on hair and clothing

Windows 7 Workaround
TL;DR if you get ‘xinput1_4.dll‘ error, make a copy of ‘xinput1_3.dll‘ in ‘C:\Windows\System32‘ and rename it to ‘xinput1_4.dll‘.

And if you don’t want to put that ‘xinput1_4.dll‘ in your system32 folder, you can put it next to ‘WildLifeC.exe‘ or ‘WildLifeC-Win64-Shipping.exe‘ instead.

Advice
Tip to play the sex animations: select sandbox, press T, spawn characters, then talk to them pressing E, speak to several characters to play group sex.

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