

Information
- Date: 30/June/2026
- Version: 0.7.45
- Developer: Stvoler
- English
- Windows, Android
Overview Multiic
Multiic is a visual novel where, in addition to the usual narrative, you can interact with characters controlled by chatbots with their unique personalities. this approach allows for a unique gaming experience the game is intended for adults who appreciate storytelling, branching choices, comedy, drama, and the ability to communicate with characters on a new level
→ story: added summaries after long free-play segments; skill system and character trust meter; rewritten the event with dina where she offers to play a video game; in ruin 3042, the reward for winning is 40⦵
→ uncensored-local-ai for android
→ gamepad support
→ koboldcpp: support for the anima model; short videos using wan models; more than one lora
→ you can now start a new line with shift + enter
→ fiona’s instagram link in the phone and in the story — in the prologue, when you unpack your things in the room
→ quick access to mini-games has been added to the main screen: “save princess”, “poker”, and “ruin 3042”
→ new music
→ sexy images for dina; images for ava
→ gallery items
→ tamagotchi: koboldcpp support, text model selection through the tray menu
→ d20 roll modifiers in dnd based on skills
→ story: rewrote a small part with dina in the hospital; fixed the room panel — it now hides when leaving characters’ apartments
→ koboldcpp: updated to version 1.115.2
→ comfyui: you no longer need to select the workflow file in the game again after making changes in comfyui
→ ruin 3042: fixed weapon stands; adjusted stun timings when jumping onto someone’s head
→ promptchan: proper error output if something goes wrong
→ rewrote and shortened the default negative prompt for images
→ fixed browser speech recognition
→ fixed nvl mode
→ updated the help section
→ response options and the d20 roll window no longer cover long text — you can scroll it now
→ for claude-fable-5, claude-opus-4-7/4-8, and newer models, deprecated sampling and temperature parameters are now correctly ignored so smaller bots don’t fail with an error
→ fixed the background zoom bug when switching from a 3d character to a 2d one
→ improved d20 roll detection — the bot no longer invents the value and waits for the roll instead
when choosing the skills, i was inspired by disco elysium — of course — modern analytic philosophers of mind, as well as nietzsche, horney’s work on neurosis, and byung-chul han’s the burnout society
the skill and trust system works both in the story and in sandbox mode. to reset skills, you need to start a new game after the short airplane video. by default, every character starts with 0% trust. in sandbox mode, skill and trust analysis/counting activates after sleeping and moving to the next day. in the story, it activates after long free-play conversation segments.
to save system context, skill information is currently given to the bot in a very minimal form, as a simple list. in the next step, once i optimize the characters’ system contexts, skills will affect gameplay more significantly
video generation: works with wan models, short clips up to 5 seconds. in the local image generation help section, at the very end, you’ll find the necessary instructions and links.
uncensored-local-ai on android: the models are very small, and the context window is small too. the full system context does not fit, so you will most likely need to trim the system context and shorten the message history
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Free Download
Download Windows (Local Model)
Download Windows (Requires Internet)
Download Anroid
Screenshots






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