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Multiic [v0.6.45] by Stvoler

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Information

  • Date: 13/February/2026
  • Version: 0.6.45
  • Developer: Stvoler
  • English
  • Windows, Android

Overview Multiic

Multiic is a visual novel where, in addition to the usual narrative, you can interact with characters controlled by chatbots with their unique personalities. this approach allows for a unique gaming experience the game is intended for adults who appreciate storytelling, branching choices, comedy, drama, and the ability to communicate with characters on a new level

Changelog
0.6.45: comfyui, story, endpoints, bugfix

→ comfyui support
→ rework: the very beginning of the game up until arriving at the house; day 2 city walk together with jo
→ the story now has arrow-based “navigation” while walking
→ the branch “if you fall asleep on a bench in the park with ava” has been merged into other branches
→ hints in settings got one more state — instead of generating hints on every reply, it adds a button that generates them on click
→ locations: added a lecture hall/classroom; updated the city, beach, park, apartments; redrew the bad ones
→ https connections are allowed; custom endpoints are no longer blocked; fixed the server-side password/version check
→ sandbox: fixed loading of autosaves and saves — they now load correctly and no longer wipe the log and message history
→ the “triumphant” return of copy/paste buttons for input fields
→ fixed values in the story editor that were being applied incorrectly
→ fixed the position of the speech recognition button
→ claude anthropic: fixed hint generation — the empty message “: ” before generation no longer appears
→ fixed the fireplace with fiona on android
→ updated the help section
→ koboldcpp updated to 1.107.1
→ minor ui tweaks

the hints button appears in the sandbox on open after the second reply

comfyui:
in the in-game help section there’s a guide with screenshots; quick important bits:
all settings are done in comfyui — for changes to affect requests from the game, you need to update the workflow json file via export api
in comfyui settings, select port 8188 and put “*” in the “enable cors header..” field
the game sends prompts to comfyui, so in your workflow it’s important to rename the fields to pos_prompt and neg_prompt (the game looks for fields starting with pos and neg)
save json via file → export (api) and select it in the game settings
workflow examples are in resources/comfyui:
wf-mltc-base.json – minimal scenario
wf-mltc-face.json – with face replacement from a reference

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